
To see this, you can click the drop down box at the top right to the left of "Run" and select "Explore Virtual Folder", or alternatively, click the "Data" tab just below it.Įach profile has its own INI config.
#Fallout 4 mods filelib mods
While all mods are installed physically in the "/ModOrganizer/ Game/mods" each profile stores activated mods in its virtual drive. To create a new profile, up at the top left click the drop box next to "Profile" and click "Manage". However many different scenarios you think you'll need. As stated previously, MO uses virtual drives to store your installs. The heart and soul of MO and what sets it apart from the rest, in my opinion. Not really, just a quick breakdown of a few of MO's features before I push in to this section more. Now, you got your game loaded up and ready to roll. If it didn't automatically detect your games, manually search for your executables (root folder) locations. Once launched, you'll get the game directory box.
#Fallout 4 mods filelib install
Running off my terrible memory here, but there will be a directory question at some point in the install asking to use *insert default MO directory* or virtual. Just a heads up, that you *could* face longer load times for transferring from Virtual Drive, to Physical Drive, to Game Drive. Again, I could be wrong, so feel free to correct me on that. MO uses virtual drives for installs, and I can't say for certain, but I'm sure these virtual drives are on the same drive as your physical drive. Because of the way MO "installs" mods, I'd advise installing it on the same drive as your Fallout 4.


One thing I would keep in mind though, is install location. Upon downloading, simply double click, right click - open, whatever your preferred method for installing applications is. I personally haven't used the stand-alone, and although I'm sure it's exactly the same, I don't know if it is so this guide will be going over the executable. There is both a stand-alone and an executable. You can find the tool simply googling "mod organizer 2", searching on Nexus, or by simply clicking this link to go directly to their repo. MO2 can be found on Nexus, although I'm not sure if it's updated along side the Git releases.
